Al Gore games the climate

After Gore’s 24 hours of climate reality back in September, I thought that he’d pretty much hit rock bottom with faking the science in it. Even Nature thought it was dumb. I thought we couldn’t possibly see anything stupider than that. I was wrong.

Al Gore has announced a partnership with PSFK to make a series of propaganda climate games. Here’s what he has to say about it:

Games are the new normal. The popularity and proliferation of smart phones, tablets and other mobile devices—coupled with a wide variety of social networking platforms—provide fertile ground for the incorporation of games into our lives in fresh, new ways. Whether it’s playing Scrabble on your iPhone or Farmville on Facebook, now millions fill the interstitial moments of their lives with the simple fun that these programs and apps provide.

As games have become ubiquitous, both the private and public sectors have begun to seriously look at the role that gamification can play in their work. Game design, techniques and mechanics, have something to teach those of us who are seeking to engage people on issues of social importance.

In the forty years that I have worked to build public awareness of the need to urgently solve the climate crisis, I have always sought out new methods of communication— from my slideshow on three Kodak carousels (which evolved from an actual slideshow to a multi-media presentation on Keynote)—to my work on An Inconvenient Truth, the “Live Earth” global concerts, “24 Hours of Reality” on the web, and an app for the iPhone and iPad called Our Choice. Exploring the interplay of gamification and social change is a fascinating challenge, and one that I have been exploring for the last three years. Clearly, there is tremendous potential for advocates to reach entirely new audiences with games that are engaging, fun, and motivational.

Recently, I was introduced to Piers Fawkes and the wonderful team at PSFK and for the past several months The Climate Reality Project, PSFK and I have collaborated in an open source “Gaming for Good” Challenge. I hope that you will enjoy the results of this collaboration and that it will encourage you to think creatively about social impact games.

Here’s a video where Al hypes the new battle for young minds:

He’s got a whole gaming racket. For example:

CLIMATE HEROES. GET READY TO CHANGE THE WORLD

Climate Heroes is an online game that capitalizes on the long-standing role of superheroes as beacons of goodness in our lives. This game gives users the opportunity to become a superhero and take up the fight to solve the planet’s climate issues. The future of the planet is in your hands. Create your profile and save the world! Users are able to select from a number of superhero avatars, such as Mr. Smog and Miss Waste, all of which are visually engaging and representative of a specific climate challenge. Users can capture climate abuse using their mobile phones and upload photos or share news items. Those that do so with regular frequency and take on the role of ‘influencer’ will be engaged by the Organization to do a public mission. A sample mission might be to organize a flash mob that sheds light on a specific issue.

CLIMATE TRAIL

There’s a lot of information and disinformation surrounding climate

change. But much of the disinformation can be debunked by following the

“money trail” of companies sponsoring the research and publication that

disseminates this false data. How do we encourage the public to think for

themselves and question the sources of their information? By encouraging

them to play “Climate Trail”, a simple text-based game that mirrors the

functionality of classic online games like “Oregon Trail”.

At the start of the game, each player is given a leadership role in a

community with set levels of renewable resources, atmospheric levels, and

other indicators of climate health. The goal is to reach the year 2036 with a

healthy and livable community. As game play proceeds, players are asked

questions like “Do you want clean coal or wind power to be your town’s main

source of power” or “Do you want to clear 10,000 acres of forest to create

more farmland?” Correct answers help boost resource levels while wrong

answers impact negatively on community health. After each answer, players

are also presented with information about choices that were made in the

real world (e.g. Portland, Oregon switched to natural gas for city vehicles

and reduced emissions 30%). Users will also be able to share answers across

social networks like Twitter and Facebook.

Once the initial levels have been completed, players are promoted

to a higher rank with responsibilities for larger and more complex

communities. As they progress to higher leadership levels they are also

greeted with new challenges (e.g. “Lobbyists want to meet with you to

discuss new vehicle standards.”).

Game play either ends when resource goals are reached on a global scale

or climate change has reached unacceptable levels and the community is

no longer sustainable. Players will be able to compare their performances

against real life politicians. They will also be given tips on where they

went wrong in the game (e.g. “You believed reports about Clean Coal

but research was actually funded by Mining Companies”) highlighting

both the money trail and the need for independent consumer research

on high impact environmental and climate issues.

CLIMATE REALITY PATROL

Idea: Social media activism meets gaming and rewards

Concept: Instantly tag your comments with Climate Reality keyword facts to

earn badges and rewards.

How it Works:

Climate Reality creates and hosts a database of short-form facts (1–2 sentences

each) tied to “hot topic” keywords. Each description includes a link to optionally

find a deeper resource of related information.

Users create a profile on The Climate Reality Patrol website, activate the browser

plugin, then begin patrolling the web, looking to dispel unfounded environmental

information in articles and comments from media sites, politicians, brands,

celebrities, blogs, etc.

Wherever commenting is allowed, users who’ve activated Climate Reality Patrol

can post responses including keywords that automatically pull facts served from

The Climate Reality database. The keywords are presented and activated via a

menu that appears as they type (similar to an advanced spell-check).

Other users who view these comments can hover over any of the activated keywords

to find a pop-up fact window that includes the respective “quick fact” and a link to

more info.

Each post would include #ClimateRealityPatrol and/or @ClimateRealityPatrol at the end by default, to brand the posts.

The Climate Reality Patrol website tracks user stats and features a leaderboard for all user rankings. A Facebook app displays rankings on individual user’s profiles.

Levels of “Climate Reality Activist” badges are awarded based on the amount

of false information a user has dispelled (based on the number of keywords they’ve posted). Rewards could include special recognition, invitation to events, or entry into exclusive contests.

This one takes the cake for silliness:

REALiTREE (pronounced RE-AL-i-TREE)

Realitree is a digital manifestation of our local environment and the

role that we are playing in sustaining its wellbeing. It is a game played

by different groups in many places. Individuals, teams, communities,

cities and even countries compete against their counterparts via Twitter,

Facebook and through other social tools.

A Realitree is like a huge Tamagotchi for which thousands of people care.

It is a massive projection showing a digital image of a tree, complete with leaves, branches, roots, sky and earth. Realitree functions like a real tree, in that it will thrive and suffer according to the health of its surrounding enviroment.

Realitree’s environment takes into account news media, so news stories that are in conflict with climate reality will reflect negatively on its health. Realitree will expose agents of the fossil fuel industry who propagate smear, innuendo, criminal hacking and leaking of out-of context snippets or lies.

Each Realitree will be fed two distinct types of data:

• Current, statistical environmental data about the surrounding community as well as news and insights about political and corporate forces working against the climate’s good health.

• Real-time updates using tweets and the various social networking activity of the Realitree’s caretakers. Anyone can participate in keeping it alive and thriving through their real world deeds and virtual nutrients, delivered through their social networking activity.

As their networks grow, they will be represented as the intertwined roots of the tree, keeping it alive, fed and guarded against attack.

The overall “health” of Realitree will be on constant display. With good activities, it will grow, multiply and sway appreciatively. With bad deeds, Realitree will appear to shake and wither. It will always display climate reality truths, news, facts and shares from participants throughout its community and all over the world. We envision “planting” 300 Realitrees in cities and towns across the globe.

Each caretaker will play on different levels and earn points by doing

different things. A single tweet, for example, may garner one point, while a Foursquare check-in to a “green” business or using clean energy at home will gain more points. On the Realitree website, through Facebook connections, people can form teams, compete against friends and measure their contributions to helping reverse the effects of climate change. On another level, Realitrees (planted in New York City, for example) could compete against every other city where Realitrees are placed.

Corporations would be allowed the opportunity to play and even remedy earlier misdeeds by correcting falsehoods and donating money to pay for real initiatives in winning communities. Those that create the healthiest environment for their Realitree win the game.

And finally, Climate Reality hits Farmville:

DESTINATION REALITY: FARMVILLE

It’s a funny thing when there are more virtual farmers than real ones on Earth.

Real life farmers see the effects of climate change, but do virtual ones? Let’s

partner with Farmville to drop a dose of Reality on the 31 million people who

log on daily to tend to their plants, harvest, and redeem gold coins for seeds,

supplies, and fuel.

We could partner with Zynga to plan the best way to expose crops to weather

and wind and offer The Climate Reality Project branded goods to help

Farmers mitigate and adapt to unexpected weather conditions. Goods such

as wind-powered tractors, windmills, jackets to shield you from the elements,

seeds for heartier crops like organic cassava and chickpeas, decorations like a

Climate Reality flag, rainwater collection troughs and green ring tags for your

livestock. We’d want to do this in a way that presents a challenge to Farmville

players, and makes it possible via gameplay mechanics to heal the destruction

caused by Climate events, illustrating that through action, we can change the

current trajectory.

Wind-powered tractors?

And while I didn’t expect to find such a ridiculous thing when I went looking, amazingly, some physics challenged fool has actually made a concept image:

From the website, the description:

Windmill-powered electric farm tractors.

The picture above shows a windmill-powered electric farm tractor. The tractor is shown with it’s windmill extended for recharging. When the tractor is parked,the tractor’s windmill is extended on a telescopic mast. The tractor remains parked like this with it’s windmill extended,for several hours. While it is parked,the windmill turns wind energy into electrical energy. The electricity produced by the windmill is stored in batteries located inside the tractor.

No, really. Somebody thinks this is the farming of the future.

And there’s more. Al has plans for farm animals,  blogs, chatrooms, and school kids.

Read all about it here in this report gaming-for-good-psfk-111202215545-phpapp01 (PDF 8.5 MB)

I predict it will be even less successful than Al’s previous sideshow attraction, because lets face it, the games are stupid and without challenge.

Get notified when a new post is published.
Subscribe today!
0 0 votes
Article Rating
187 Comments
Inline Feedbacks
View all comments
January 12, 2012 12:51 am

Ahhh.
Pleas of insanity.

January 12, 2012 1:02 am

Can we actually kill the REALiTREE with the truth? And whoever thought of wind-powered tractors needs to be commited before they can do actual harm.

Gillian Lord
January 12, 2012 1:04 am

Pathetic.

January 12, 2012 1:09 am

One short phrase really jumped off the page when I read it.
Climate abuse
Climate abuse? Is living an ordinary life in the 21st century now akin to child abuse?
The warmists use ‘denier’ (taken from ‘holocaust denier’) to denigrate their critics. Now we are ‘climate abusers’, to be equated with child abusers?
Gore is nothing short of despicable. I’ll have a good laugh when all his ‘Realitrees’ wither and die.

James Allison
January 12, 2012 1:10 am

Hey Big Al your Realitree is producing virtual acid rain.

Otter
January 12, 2012 1:13 am

Travesty.

January 12, 2012 1:13 am

“They will also be given tips on where they went wrong in the game (e.g. “You believed reports about Clean Coal but research was actually funded by Mining Companies”) highlighting both the money trail…”
So that’s different to believing reports from IPCC that came from Greenpeace? Ad hominem attacks in children’s games should get them an R rating — adults only, content may corrupt.

Ulrich Elkmann
January 12, 2012 1:14 am

Once a carny, always a carny.
“The tractor is shown with it’s windmill…”. Can’t he at least hire someone who is able to spell?

January 12, 2012 1:15 am

The tractor remains parked like this with it’s windmill extended,for several hours.
After which, the farmer removes the dead raptors from the seat and starts up the big diesel using energy from the freshly charged battery.

Neil Jones
January 12, 2012 1:18 am

You have got to admire this guy, no matter what the world does to him he keeps on trying to make himself richer.
Must have a skin like the Bugblatter Beast of Traall

Carl Chapman
January 12, 2012 1:20 am

He’s been working on an urgent crisis for 40 years. How urgent can it be? Since it’s no hotter than 30 years ago, he could downgrade it to an ordinary crisis.

January 12, 2012 1:20 am

Is there any game where an Al Gore lookalike has to survive manifestation upon manifestation of the Gore Effect? That would be “cool” and entertaining.

Lew Skannen
January 12, 2012 1:22 am

Beyond parody. Even the KCNA would struggle to top this.
I love the idea of a little windmill providing the power to drag a six ton tractor and seed drill around a wet field…

DirkH
January 12, 2012 1:23 am

“Games are the new normal.”
Somebody tell Nintendo.

January 12, 2012 1:27 am

Mind control gone mad. Is there no limit to their desperation?
Are the schools not pushing their agenda hard enough?
Is the MSM slacking?
Is this to be the new “opiate of the masses”?

JustMEinT Musings
January 12, 2012 1:28 am

sorry for the language / expression but this makes me want to puke……. Al has all the credibility of a smurf — sorry Mr. Smurf you are far more credible.

Maurice@TheMount
January 12, 2012 1:32 am

Al Gore is hell bent on becoming the biggest moron on planet earth.
Al when you and the rest of your moron followers admit your lie
We will raise a monument into the sky
A monument of solid Carbon
To commemorate your bogus bargain.
Al all life on earth is carbon based, including you. Every human on earth is about 18% carbon, including you….your problem could be that your 18% is all in your head…..Carbon for brains Gore.
The carbon content of all living things on earth (including you Al) came from atmospheric CO2 (Plant Food) and given the current volume in the atmosphere at less than 400ppmv, earths atmosphere is CO2 (Plant Food) impoverished…….every living thing on earth, including you Al, would benifit greatly with more of it. That’s CO2 Al Plant Food.

Rick Bradford
January 12, 2012 2:06 am

“In the forty years that I have worked to build public awareness of the need to urgently solve the climate crisis…”
40 years on and there’s still no catastrophe — looks like the climate crisis wasn’t so urgent after all.

January 12, 2012 2:12 am

He’s going mad….
Lilke Nebuchadnezzar, who went out from his palace to go and eat grass. “Whom the Gods would destroy, they first make mad.” Euripides.

AndyG55
January 12, 2012 2:12 am

@Maurice..
“A monument of solid Carbon”
no, no , no.. of solid CO2….. that would be sublime. 😉

AndyG55
January 12, 2012 2:15 am

Gotta wonder where the resident AGW apologists are on this one.
No comments yet, ya notice. !

Antonia
January 12, 2012 2:24 am

Alas, I can see many teachers enthusiastically encouraging their primary school students to participate in this crap (fortunately it’s too uncool for high schools). It will be an ‘invaluable resource’ for science classes just as the absurd Gore movie was. How does he keep getting away with this drivel?

January 12, 2012 2:31 am

The real issue from this article is in fact how amazing and brilliant such propaganda has become. When the wall came down, we though ok this is great and socialism is dead. Kind of put us all to sleep.
It took us a good 20+ years of sleeping until we realized that all those socialists and their agenda’s had gone into the environmental movement. They really did get a real free ride and were under the radar for years. If you think about this, it really only been from about the time of the global warming swindle movie that the big connection between socialism and the AGW movement was made. Now this socialist connection is well understood among the average reader here.
Moving such propaganda out of the press into games and media masquerading as games shows several things:
They have money
They use that money to hire VERY VERY smart people
They seek out VERY smart people
They use new technologies to their advantage.
The posts here lamenting how silly this stuff is are 100% missing the point of how serious and how dangerous such propaganda can be.
This type of propaganda flies under the radar of the press, and even what the schools are teaching in their textbooks and science class. Today armed with the internet MORE parents and people are very much scrutinizing what is being taught to the easy formed minds of our youth.
Use of money and smart people and toss in a ready made technology conduit into the “EASY” formed minds of this young generation can buy these folks YEARS of support for their perverted agendas.
And MORE important is such new game and content distribution systems tend to fly under the press and even most of us here.
If we cannot fight in that battle field, then we not in the war anymore are we? Troops standing in a another field doing nothing are of no use here.
While we can all have fun laughing at this stuff, I find such incredible and intelligently directed propaganda very distributing.
This type of approach is smart and is armed and built with lot of money and as noted flies under the radar of most traditional media, and even that of the general internet.
As noted, perhaps (we hope) these games are lame, but the idea of doing this is an extremely smart move on their part.

January 12, 2012 2:37 am

I never thought the wind powered car would go anywhere, but now they’ve progressed to a tractor. 🙂
Wind Powered CAr

AdderW
January 12, 2012 2:44 am

This is way cool! The wind turbine charges a battery which is used to start the electric engine. Once the tractor is speeding down the field it becomes a pertuum mobile.

1 2 3 8